UX Challenge: Help 3D artists monetize their art


Preface: Lot of Augmented Reality tools are enabling new ways artists could create 3D art. Oculus for one, lets 3D Artists use tilt brush by Google to create 3-dimensional art as shown in the following video:

[Image credits: http://www.wendyrobertsfineart.com/vive-google-tilt-brush-virtual-reality-art/cosmiclotuspond-vive001-09/]

But the problem is even after creating this art, artists are not able to monetize their creations. How do we help these 3D artists to monetize their creations by enabling them to sell art in the real world?

Problem: 3D artist that create art through augmented reality tools are not able to monetize their art.

Challenge: Design a system/platform where 3D artists are able to sell their art in the physical world rather than the virtual world only. This means people should be able to view the art without requiring them to wear special goggles to view the art.


Monetization can happen on multiple levels, but the core of the problem is to monetize after the art has been successfully rendered in the physical world.
Here is what I foresee that would be the right UX for this case:

  1. Create a platform where artists could submit their 3D art. Something similar to a virtual art gallery.
  2. The platform only caters to serious buyers that are interested in installing the real-world rendition of the 3D art.
  3. Once a buyer purchases the 3D art, the platform uses an industrial strength 3D printer to create a physical rendering of the art as per the required scale.
  4. The 3D printed art is then installed at the location desired by the buyer.
  5. The purchase price would include the 3D art fees + the installation charge for the 3D art.
  6. The artist would be paid after the platform takes its service charges.

The above platform would enable 3D artists to monetize their art creations.


@uxaspirant Dave, great answer.
I would like to attempt to answer continuing from your platform.

  1. The platform would be similar to what Dave has suggested in the above answer.
  2. Instead of 3D printing, we can create a hologram rendering that can be physically installed in place.
  3. Viewers would be able to see the 3D art creation without the need to wear any VR/AR goggles.
  4. It will also let the platform scale the 3D art to any size and change the rendition to different 3D art.
  5. This will let the platform sell multiple art to the same buyer and will help monetize ever more.